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Old Jul 18, 2008, 06:19 AM // 06:19   #101
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I really liked it, it built on ok lore and the grinds are pretty minimal to do, only a few hours each I'd say. The plot is good too, although too short (but it was only an expansion) in terms of scenary it's very strong. The zones designs are good, different but cohesive sadly there's not many quests so you don't really get the full experience out of them.

The only problem I really had with EOTN was that they promised it would really go back to Tyrian lore but I felt they kinda didn't linked the expansion with the others. I was expected a major selling point for proph by including lots of quests sending you back to old Tyria exploring dwarven ruins looking for info on the Destroyers or going deep into the Jungle to seek Shining Blade scouts. That and the fact that most dungeons are too easy in NM, some too hard in HM and don't give you enough reward in either mode .
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Old Jul 18, 2008, 07:40 AM // 07:40   #102
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I liked it but it was way to short for the final content release imo.

The races were pretty cool and the dungeons were a nice change of scene.Overall I feel I got my moneys worth.

I agree with the grind being bad though.
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Old Jul 18, 2008, 07:41 AM // 07:41   #103
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i loved it. i loved the bmp even more. lol. that was then though. this is now.
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Old Jul 18, 2008, 07:56 AM // 07:56   #104
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Wow, just so much negativity against EotN. However, I remember most of the community when EotN came out saying, “there was no grind in EotN” to people saying there was. I recall that old response to which was stated, “You only have to grind for luxury items and not for anything needed to finish the game." Now all of a sudden when A-net admits to the terrible grind in EotN, I am finally hearing most (if not all the community) saying that the grind killed EotN.

I mean I severely disliked the grind that was introduced in EotN from the beginning. I did not have a problem with the grind tied to the PvE only skills at the time. The only problem was some of the major items you had to get by achieving through the title grind (like armor, weapons, and consumables).
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Old Jul 18, 2008, 08:09 AM // 08:09   #105
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It was over-hyped, and I was disappointed.

Going through the storyline once was fun. After that, I really found the replay value very low. Dungeons are boring, lots share the same looks/design, and the rewards are fairly bad. The armors were all reskins, which I didn't like. 5 grind titles and PvE only skills, which imo were the complete opposite of what Guild Wars was.

The one thing I can say I liked were enemy skills, though. Secondary professions, good synergy. They were actually somewhat challenging.

So overall, other then going through the storyline once, I did not like it.
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Old Jul 18, 2008, 08:11 AM // 08:11   #106
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I hate it. For Ursan, pve-only skills, grind, almost everything.
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Old Jul 18, 2008, 08:18 AM // 08:18   #107
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Quote:
Originally Posted by Abedeus
I hate it. For Ursan, pve-only skills, grind, almost everything.
This + its boring. I cannot motivate myself to complete gwen for all my characters...
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Old Jul 18, 2008, 08:19 AM // 08:19   #108
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If Anet didn't copy all the old armors and bothered to make unique dungeons (one level is used about 4 times...), then it would have been better. It just took away from the whole thing. It was good though, I enjoyed it.
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Old Jul 18, 2008, 08:23 AM // 08:23   #109
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It was chalanging. I prefer the grind to the endless scraping along the wall at 45 dergees in the other campaigns. At least you'r rewarded with loot while grinding. I hope they dont include a chartographer title in gw2. What a waste of time!


No....i wont use texmod!
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Old Jul 18, 2008, 08:46 AM // 08:46   #110
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Skills tied to title rank are a bad idea. Instead of being a 'lesuire' title they become a 'must have' if you wish to be as effective as possible in PvE, hence encouraging people to grind titles as opposed to just playing the game for fun.
I quite enjoyed EotN, but I can't bring myself to take more than 1 character through it.
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Old Jul 18, 2008, 10:47 AM // 10:47   #111
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I still like it, it just didn´t live up to the hype, but with the coming updates that hopefully address grind and HoM, it will come closer.
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Old Jul 18, 2008, 11:26 AM // 11:26   #112
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bought it on release and i completed it 2-3days later was gr8 but when i finished it it went lameeee
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Old Jul 18, 2008, 11:55 AM // 11:55   #113
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I liked it.

It’s nonlinear.
It has gorgeous environments.
It’s has a high level of repeatable content. If something gets old, I stop repeating it.
It allows for near constant character development, so repeating areas you enjoy continues to improve your character for a long time.
I enjoyed polymock. I liked the norn fighting tournament.
I enjoyed following an innocent looking rabbit into an enchanted glade.
I liked the challenge of the dungeons (although I wish the rewards were better).
I like how raptors are absolutely loaded with holiday goodies during certain times of the year.
I like how new-to-guildwars guildies ‘ooh’ and ‘aah’ over silly PVE skills like the Asuran summons and ebon vanguard attacks when I help out in a mission.
I like my shades on my ele.
I like how I can run triple-profession hero builds like sabway.
I like the HOM, even though I have zero expectations it will result in anything worth having in GW2.
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Old Jul 18, 2008, 11:56 AM // 11:56   #114
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I actually really enjoyed it, mainly because all my old guild got it at the same time so everyone was running around shouting about the new stuff to each other.

Plus we did most of it together, and some of the dungeons were hilarious first time round, what with the fireballs/boulders.

I didn't mind ursan because i had an easy option not to use it then, and i didn't do any grinding, i just completed the dungeons with guildies and that gave me enough.

However, i doubt i'll ever complete it with a 2nd character. Its replay is somehow dire.
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Old Jul 18, 2008, 11:59 AM // 11:59   #115
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It's really growing on mest bought it, but i'm seriously loving it more every time through
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Old Jul 18, 2008, 01:01 PM // 13:01   #116
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It' was alright for the £20 asking price. Fun while it lasted, grind if you want to use those pve skills or get the armors. Some great looking graphics though, the burning forest comes to mind as well as the jungle bit with Tyria's Mount Rushmore. The heroes back stories were alright, a bit meh at some point.

The last boss was a joke, not a funny one at that. Dungeons were ok first couple of time, then you were like "I'm sure, I've been here before!". Well GWEN is not amazing but it's no way as bad as some people have said.

It was alright, I like it.
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Old Jul 18, 2008, 01:25 PM // 13:25   #117
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No. Character-based titles FTL. I could even deal with the grind if the rep was account-based. I'm only r4-5 in all the tracks, and the thought of starting all over with my Sin just makes me say "why bother?"

So I don't play my Sin anymore unless a guildie needs a run.
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Old Jul 18, 2008, 01:29 PM // 13:29   #118
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Quote:
Originally Posted by Targren
No. Character-based titles FTL.
In all honestly I dont really care what they do with lame grind based titles, as long as they don't make them affect the game. Linking severely overpowered skills to title rank was a plain dumb idea, and instantly turned the game into a grind fest.
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Old Jul 18, 2008, 01:30 PM // 13:30   #119
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I liked it.

The content was too short, Ursan is the bane of the game, Polymock was a good idea not carried through enough and the HoM was a bit disappointing - however - I enjoyed playing it through the first time and I didnt find any grind troubling. Its not hard at all to get a rep of level 5, but I had restricted myself to one character since Nightfall, so I have no plans to bring any others through. It would be tedious with more than one character. What was there to play was fun.
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Old Jul 18, 2008, 01:55 PM // 13:55   #120
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Quote:
Originally Posted by romeus petrus
In all honestly I dont really care what they do with lame grind based titles, as long as they don't make them affect the game. Linking severely overpowered skills to title rank was a plain dumb idea, and instantly turned the game into a grind fest.
Alas, they did. It was a bad idea with Alliance Faction kills. It was phenomenally stupid with Sunspear/LB. And it became an epic failure with Rep-based, classless skills.
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